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Alone With You Download 12 Mb

Updated: Mar 25, 2020





















































About This Game STORYCan love bloom on a doomed space colony? Alone With You is the tragic sci-fi follow-up to indie horror hit Home, in which you discover the fate of your crumbling installation with the help of a very emotive AI companion and four fully-realized holograms. Providing a rich story that adapts to your choices, Alone With You is the Space Quest-meets-OK Cupid adventure game you never knew you wanted — until now!FEATURESOver a dozen missions, multiple endings, varied conversation choices, and some surprising decisions provide a story you can sink your teeth into and experience multiple timesA love letter to the Sega CD — vibrant, colourful 16-bit visuals and detailed cut-scene vignettes paint a beautiful sci-fi universeCompletely original soundtrack with more than 30 foot-tapping, otherworldly tunesAccessibility features: separate music/sound effects volume sliders; full-screen/windowed modes; simultaneous keyboard/controller support 7aa9394dea Title: Alone With YouGenre: Adventure, IndieDeveloper:Benjamin Rivers Inc.Publisher:Benjamin Rivers Inc.Release Date: 9 Feb, 2017 Alone With You Download 12 Mb alone with you endings. uzu alone with you. the time alone with you bad english mp4 download. alone with you monolithic. alone with you mac ayres guitar. alone with you daughter lyrics. can you drive alone with an interim license. alone with you bearcubs lyrics. alone with you freddy rodriguez chords. can you drive alone with a dj license. alone with you rihanna. alone with you mp3. alone with you jake owen mp3. i am alone with you meaning in hindi. alone with you canyon city lyrics. alone with you jake owen chords. alone with you mac ayres chords. whenever i'm alone with you free download. alone with you roadmap. alone with you (feat. cleopold). alone with you canyon city ukulele chords. alone with you hozier lyrics. alone with you classic edition Very sweet game <3, just wish there was more freedom in exploration.. I found Alone with You in my library with no memory of what it was or why I'd bought it. It's a small indie game with pixel graphics on an alien planet. That's probably what drew me to it. It might not be everyone's cup of tea, but to me, it's what I love.Having said that...I can't recommend this game, unfortunately. I wish I could. See, the game introduces itself with this very interesting concept. You're the last survivor on a terraforming colony planet. With the help of the colony AI you need to rebuild the escape ship so you can get close enough to a trade route to send a signal for rescue. But neither you nor the AI have the expertise to solve all the issues required. So your AI uses back up holograms of four dead crew members to help you. As you search through ruins of settlement buildings for parts, you also find remnants of these people's lives, and you bring them back, discovering more about who they were and helping them find closure about their last months alive.What an awesome premise! Sadly, the execution doesn't really do it enough justice. You only get a few fairly-short conversations with each crew member, so you don't really get to build a very strong relationship with any of them. The dialogue options are limited to basically “Agree, disagree, maybe”. And your only motive is to keep them happy enough to work on the ship, so, there's no conflict, really.You spend most of your time digging through the aforementioned ruins. And this is probably the biggest let down of the game. I know, what could be boring about digging through ruins? But sadly, the gameplay consists of walking around and pressing the “interact” button on all the things. There is some light puzzle solving, but it's basically “find the password”, and sadly most of it doesn't actually make sense. For example, one 4 digit password is comprised of the number “24” taken from a calendar, and the number “12” taken from a med-kit, but there is no logical reason why anybody would combine those numbers and use them for a password. They're just, the only 4 numbers you can find anywhere. The one puzzle I found that actually did require some work actually made me give up on the game altogether.Why? I guess, by that point I was pretty tired, I wanted to play through just to get to the end, but this puzzle required like, “go get a notepad” level of keeping track of names and numbers, and I just didn't feel like it had earned it. Later, guiltily, I reopened the game to give it another shot, but the last save was about an hour before the puzzle, so I quit again.So in short, cool pixel art, very cool premise and themes, poor character relationship building, poor gameplay, poor puzzles. I give it 2/5. It might still be worth checking out on sale, if those good points sound like enough to sell it for you.. TL;DR see all other thumbs down reviews for this game as i have the same issues. save yourself $10 and a good chunk of your timenot so much a game as an exercise in WASDing over and over through the same paths for 4 hours... only to come into holo-sim conversations where the dialogue choices don't seem to matter and so the supposedly intimate / "deep" / emotional topics lack nuance and depth because none of the sims' responses to player dialogue make much sense. it felt like playing that game Facade... characters would just react extra emotionally to whatever generalized positive/negative/ambiguous two-word dialogue choice you select... you'd have a more realistic and emotionally impactful conversation with a side-of-the-road NPC in pokemon blue is what i'm trying to say...and i wasn't even playing for the visual novel aspect! i loved the puzzling with notes and scanning the remnants of the colony left behind. it was just too mind-numbing to have to see 9000 door-opening animations a billion times a day to ultimately accomplish two daily objectives ... if there was any emotional impact to be had from, say, slowly noticing the AI develop its interest in humanity over the course of the game, it was utterly beat dead in my mind by the absolute TEDIUM of all these pointless hallway runs and 8-second "driving the shuttle home" animations .... GOSH!here's the majority of the gameplay you can expect to see:>> wake up. AI messages you to meet them in the other room>> walk through 3 screens to have a 2 line "conversation" with AI about? nothing? (why did i walk out here then? just give me the mission brief while you're talking to me remotely at wakeup time so i can get on with it!)>> walk through 3 screens to shuttle bay>> watch shuttle drive animation>> arrive at mission location (THIS is where the game actually HAPPENS... this is where you want to spend your time! this, to the game protagonist, is where the full hours of the workday is happening! but the minutes you spend in real time just to walk your player around through screens just to GET here ends up feeling about the same as the time you actually spend doing the meat of the mission. absolutely skewed)>> upon mission completion, get back in shuttle and watch the exact same 6-8sec animation, no x button to skip or anything (i'm not saying i hate these animations as a function, but i'm certainly more fond of them when -i- get to decide to use them and when they're spread out for SPECIAL function e.g. taking the bus to the desert in stardew valley)>> arrive at shuttle bay, AI tells you to meet in other room>> walk through 3 screens again to meet AI in the core room to "sync mission data" and have the same 2-line dialogue as last night>> walk through 3 screens to rest in your room>> be woken up by AI telling you to go to holo-sim chamber>> walk through 4 screens to get there>> enter simulation, spacebar spacebar spacebar through as characters monologue with minimal player participation>> walk through 4 screens to get back to your room to sleep for real>> wake up and repeat 14 .. more.. times ...if that felt like a long read for very little content in that list, then you can start to imagine the feeling you'll have coming away from playing this game. your eyes will glaze over and your heart will be cold by day 3if the point of the game was to remind me what i already believed to be true (space isn't glamorous it's bleak and enormous and isolating) then they sure did beat that feeling into me by boring me to death... and i wasn't expecting a mad alien-fighting bright-lights action crusade or anything... but when you call your video game a sci-fi romance adventure, you kind of expect you'll get to spend your time DOING some adventuring or, idk, getting to actually ENGAGE with the narratives as a player-character. as other reviews have said though, given the limited dialog options u get in conversations, our protagonist effectively has the personality of room-temperature water so none of the narratives end up feeling relatable or even coherent, frankly. While the gameplay gets slightly repetitive (going back to different sections of the same area to look for clues, bodies, etc..) the writing is where it shines. It's about machines, humanity and the will to learn and survive. If you like a good story amidst simplified gameplay, this is for you.. Charming pixel art adventure with light puzzle and hidden object mechanics. Very good sound effects and music, and an excellent sci fi story about survival, companionship, memories, regret, mistakes, and love. There's an AI character that's one of the better AI's out there in fiction if you ask me, and the protagonist is a goofy but capable settler/explorer that insists on wearing a scarf...over a spacesuit. Also perfect from a technical standpoint, not a single glitch, 100% controller support, and surprisingly lengthy. Having said that, gameplay might be a bit samey for some because it's very structured. Then again, the situation in the story calls for it. Solid 8/10. A sci-fi 'visual novel' that sees your protagonist as the last surviving member of an attempt to colonise an alien planet. A barely explained incident ♥♥♥♥s everyone's♥♥♥♥♥♥up and you--plus the obligatory AI--are left attempting to fix up the single escape ship that's left. It bills itself as a 'romance' but that aspect's massively underplayed and the overall story that plays out ends up not really being all that interesting. The gameplay loop of exploring a different location each day for items/clues/puzzles is sometimes compelling but very often just boring, and the characters never say anything overly interesting. The graphics are purposely low-fi 8-bit styled but not in a way that particularly appealed to me (I think I read somewhere they were designed to ape the C64?); indeed they shaded over into ugly I'd say. There's certainly potential here, but the actual execution is unfortunately weak.. I was after a story driven title with more simple game mechanics, something I could play while consuming other media.I found this a quite enjoyable experience with lovely music, interesting characters and an engaging story. I thought that they pixel art was good and appropriate. Defiantly worth checking out if you are after a relaxing game. I would look forward to more games like it.. Very nice and short game with excellent writing!If you're a fan of sci-fi and well-rounded characters you'll probably enjoy every second!. Alone with You: The SuckingI'm not sure if this even qualifies as a "game". There is no actual "gaming" to it. You just read text, go to places, and press your only option, the space key. You have a lot of dialog choices between "yes", "no", "maybe" and "hmmmm". Yay.There are no solvable puzzles, and the story seems weak. Also: repetitive and mind-numbing.This is more of a clickable story than a game. Just know what you're getting into. And $10 is totally overpriced.. This game is captivating, to the say the least. I played through all of it in one sitting, enraptured by it. The artwork is incredible--it truly spares no expense in creating the atmosphere. As far as the story, its compelling, heartbreaking, lonely, lovely, and filled with excitement. I love action games but games like this remind me that as a medium, gaming can express philosophical ideas, play with types of story telling, and make the world around come alive. I feel strongly for these characters, the AI, especially, which I find as a feat. Although games like Soma and Portal have played around with similar settings and AIs, they had a lense of existential terror. The terror in this game is self-induced. You can either think deeply on the premise and its consequences or you can just enjoy it at its core as a beautiful story about connection. There is a certain romantic tint to everything, not just in terms of human romance, but in romantic story telling. 10/10 would recommend to anyone who loves interactive stories, puzzles, and romance.

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